![]() ![]() Almost every character can learn these types of abilities. Characters gain skills that can poison the enemies or charm them. It’s just the execution that’s different. There are plenty of skills to learn for each character, but for the most part, each character gets the same type of ability. It’s a major chore and took a lot of the fun out of the game. Lots of grinding to the point where I would spend hours and hours doing the same fight to level up two of my characters at least three levels. Since enemies level up after each boss is defeated, you constantly fall behind the enemies, which requires grinding. Every battle I participated in, I finished with a D or C rating, and that’s playing on the easiest difficulty. ![]() Go one turn over the goal of three and you get docked points. If any of your characters die, you get docked over a hundred points. These requirements demand that you finish a fight in three turns, it’s horrible as sometimes it takes an entire three turns to even get near the enemies. At the start, it tells you to get the best rating you need to get a specific amount of points in battle. If you don’t, you’ll get the bare minimum of Spirit to use. The other major problem is that the game forces you to do things in combat to get a better score. You start off acquiring skills for twenty points, and then from twenty, the skills jump up to around 200 or even 800 to unlock. Get Ready To Grind For Hours For Only Minutes Of Progression It’s not a problem at first, but later on, when you have to distribute points between ten characters, it’s a massive problem. The problem is that the Spirit is shared amount the entire team. As you buy more skills, your character gains a level increasing their stats. Spirit is used to level up your characters by unlocking skills. To compete in combat, you must acquire Spirit. That’s significant because of how bad the actual levelling up system is. Each character moves around on the battlefield to get an excellent strategic position, mainly behind the enemy to avoid counterattacks.Īfter every boss, the enemies level increase by at least six or seven levels. Though I enjoyed the turn-based tactical combat, its difficulty left me deflated, and I began to dread the next time combat would come around. Combat Is A Chore And A GrindĬombat is where the game falters for me. Once defeated and the battle is won, the mist is cleared, and you move on to the next area until you reach the big boss. ![]() These daemons look like porcelain manakins. When you approach the area you’ll get a phone call and answering it you’re transported to the other world where daemons reside. When you enter combat, you must answer your phone when approaching a particular area, giving off weird frequencies. Once you solve a central puzzle, it leads you to the battle room. Although I got distraught, the satisfaction of finally solving it was nearly as good as defeating a Souls boss. One puzzle even had me stumped for almost two hours. The puzzles aren’t easy and require some serious detective work. Speaking to students, finding notes, reading memos and learning about students and who they are. The protagonist is the only one who can save the school, developing his Ego and breaking the pacts set by the nefarious Pactbearears.The clues provided to solve these puzzles come from all over. ![]() Monark is set in the high school section of Shin Mikado Academy, suddenly cut from the rest of the world inside a barrier, linked to another world and shrouded in the Mist.
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